Now for the review:
The set up for the game is simple, you
are a survivor of the zombie apocalypse, and it is your job to make supply
runs. Literally. Bearing the moniker of Runner 5 you’re sent out from your home
base, Able Township, seeking supplies, information and other missions. Your job
is to run from zombies and other threats until you complete the mission and return
home.
Meanwhile, those at the home base keep tabs on you through your headset,
during which they speak to you, guide you, look out for you and even prompt
snipers to defend you with cover fire. In between these transmissions, complete
with atmospheric zombie groans, the app dips into your music playlist. The songs
are a nice interlude between heady storylines and emotional moments with
characters you come to genuinely care about.
On top of this, you get an actual game experience as well. During
the walking parts, you pick up stuff and earn points that can be spent building up
your version of Able. You can spend these points however you see fit, keeping
your base secure and inviting new folks to populate your township. It reminded
me of the points you can spend to unlock stuff in the Wii game Walk it Out.
(but that is a whole other blog post.)
Overall thoughts: The ZR app keeps you engaged and
entertained. You get a fully fleshed out story (see what I did there?) in small
transmitted bits while the integrated playlist of music fills out the gaps with
your own songs. My only complaint is I wished the zombie groans would intermittently
play over the music. That would give it the final push into realism for me. It
would be hard to forget you’re running from zombs when they are groaning over
Jack White’s I’m Shaking. Otherwise, 5 out of 5 stars. So much zombie fun!
Join me tomorrow when I talk about the second exercise app I
use, Battlesuit Runner.